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  • Advanced VR in Unreal Engine 4

Advanced VR in Unreal Engine 4


This course covers the basics of using the Unreal Engine 4 game engine to create engaging, interactive visualisations of your architectural designs. These skills can be applied from a small scale such as a room all the way to a large scale such as a precinct or city. The course covers using the engine to create an environment, as well as some basic visual scripting to add interactivity to the environment. The course also demonstrates how to view our environment using a VR headset such as the HTC Vive.
Best for:

Designers looking to learn advanced VR techniques using Unreal Engine.

Difficulty:
Duration:
6 Hours

Learning Objectives



Course Modules



In this subject we explore the basics of how to set up and use the engine, including downloading and creating a new project. This module covers how to navigate in the engine, where to find our files, and how to perform basic tasks such as importing content and creating our first scene. By the end of the lesson we will have a scene that we can fly around.
  • 01 | Installation and Launcher
  • 02 | Creating a Project
  • 03 | User Interface
  • 04 | Customising your UI
  • 05 | Navigation
  • 06 | Basic object manipulation (Move, Rotate and Scale)
  • 07 | Camera controls and viewport modes
  • 08 | Saving your project, content and levels
  • 09 | Content Browser
  • 10 | Importing files
  • 11 | Building your scene
  • 12 | Collision setup
  • 13 | Conclusion
In this module we describe how to add more detail to our scene, and make it more life-like. We cover how to light our scene properly using a variety of different methods, and how to add realistic materials using the Material Editor. We put some finishing touches on the environment before pressing play and walking around.
  • 01 | Introduction
  • 02 | Migrating content
  • 03 | Creating levels
  • 04 | Basic lighting (or, why is everything black)
  • 05 | Lets play!
  • 06 | Creating basic materials (textures)
  • 07 | Creating advanced materials
  • 08 | Advanced UV techniques in materials
  • 09 | Creating instanced materials
  • 10 | Improving materials
  • 11 | Reflection captures
  • 12 | Props, please!
  • 13 | Static lighting setup/Light baking
  • 14 | Light bakes using skylights
  • 15 | IES profiles for lighting
  • 16 | Lighting methods and settings
  • 17 | Dynamic lighting
  • 18 | Packaging
  • 19 | Post Processing
  • 20 | Conclusion
We build on the previous lessons to create an environment we can explore using the HTC Vive (or similar) Virtual Reality headset. We also introduce some programming concepts that enable us to build interactivity into our scene.
  • 01 | Introduction
  • 02 | Creating a blueprint prefab
  • 03 | Variables in blueprint
  • 04 | Creating a light that turns on and off
  • 05 | Creating a door that opens
  • 06 | Creating a door that opens smoothly
  • 07 | Using volumes in blueprints
  • 08 | Project setup for VR
  • 09 | Migrate content and set up levels in VR
  • 10 | Nav-mesh setup for teleportation
  • 11 | Modifying our blueprints for VR
  • 12 | Adding interactive VR physics objects
  • 13 | Final preparations
  • 14 | Packaging your project to run in VR & conclusion

Skills and Careers




2D and 3D animation


2D/3D Modelling


3D Modelling


Animation


Design Experience


Digital Modelling


Entertainment and Play


Exterior and Interior Lighting


Virtual Reality


Visual Effects


Visualisation

These are some great careers that this course will prepare you for:

2D/3D Animator, 3d Parametric Design And Visualisation Specialist, Animation Professional, Architectural visualiser, Game Design, Gaming Environment Developer, Motion graphics designer, Product visualiser, Visual effects artist

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Meet the Author


Christopher Heard


Jeremy Harkins


Director Ineni Realtime

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Our members report on average they save 4.4 hours a week per person on design after taking our training. We also provide time-saving plugins to eliminate manual work.

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Our Guarantee to You

Increase your expertise and become a successful professional, check our courses:

Architect designing

You'll design faster and more accuratelly


Our members report on average they save 4.4 hours a week per person on design after taking our training. We also provide time-saving plugins to eliminate manual work.



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We have over $25,434 worth of members discounts on most popular software programs. Also, with the design time savings you can take on more projects without adding new staff.



Online support

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Our ArchiStar expert team and massive ArchiStar community are here to support you. We answer any question you have within 24 hours (normally a lot faster).





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